![]() ![]() None have been bad and most are cinematic in execution, but they tend to result in “take down the crazy bad guy.” Black Ops III has a lot of dialogue and story for a relatively short FPS and while most of it doesn’t make any particular sense, it’s riveting. With the exception Black Ops II, most every Call of Duty has had a generic story. While this all sounds bad and the ingredients for a disaster of a campaign, surprisingly it’s not. Somewhere around the mid-point, the plot goes completely off the rails and delves into a number of bizarre subjects, becoming wholly convoluted in the process. While even though the plot was derivative of Source Code, this is a disappointing shift to the “take down the generic terrorists” angle, but (thankfully in this case) the jarring tonal shifts don’t stop there. The timeline then suddenly shifts four years into the future, during which time you’ve become the world’s resident badass stopping terrorist groups left and right. Instead of going down this route, however, this plot abruptly shifts gears and becomes something else entirely - namely incomprehensible.Īfter going through your virtual training, you awake (for real this time) to find that you’ve been augmented with mechanical limbs and cybernetic abilities. While he’s in a simulation and not actually being placed in the body of a living person as in Duncan Jones’ film, it seemed almost certain that the plot would revolve around him stopping these virtual crimes for “training,” but soon find out he’s stopping them for real and actually being led by the antagonists. ![]() Sound familiar? That’s because it’s nearly exactly the same as the plot of the film Source Code. Instead of reliving this, however, you’re tasked with rewriting history by finding who made the bomb and stopping it from blowing up. ![]() Not sure what has happened, he suddenly wakes up on a train where Commander John Taylor (played by the fantastic Christopher Meloni) explains that he’s actually in a hospital bed and they’re virtually living out an event in the past where a bomb was placed on a train and detonated killing everyone on board. ![]() Set in 2065 (forty years after the events of Black Ops II), players take the role of a soldier who is gruesomely injured in combat. This is exactly the right amount of time a major studio should have to make a major game and it shows with Black Ops III, which has a wealth of content included out of the box on day one.īlack Ops III boasts undoubtedly the strangest story of the entire franchise. This means that Treyarch had three years to work on Call of Duty: Black Ops III, during which time Call of Duty: Ghosts and Call of Duty: Advanced Warfare were released. Unlike some series which have the same development team scrambling to make the next game within a year after the last released, Call of Duty now has three studios to rotate between: Infinity Ward, Sledgehammer Games and Treyarch. A Spartan foot soldier, a one eyed ogre, a minotaur, the hydra, and Poseidon, god of the sea himself, all made appearances for this year's Call of Duty prestige icons.Ĭlick the next button to view the slideshow of prestige emblems.Activision has hit the sweet spot with Call of Duty when it comes to annual franchises. Vonderhaar's "something special" aims to give Max Prestige players something to do, without adding bonus ranks.Īlmost all of the prestige emblems released fit the theme of Ancient Greek mythology, and seem to be inspired by God of War. In Call of Duty: Advanced Warfare players were presented with 15 prestige ranks at launch, and 15 "Grand Master Prestiges" afterwards. Treyarch has expressed discontent at the idea of adding "additional prestiges" after launch. Players will have to gain experience to level up through 55 ranks per prestige, making the total number of individual ranks 550. Vonderhaar also mentioned on his Twitter feed that, in addition to 10 prestige modes, there is an extra "something special" that has yet to be announced. Ten total prestige levels have been confirmed for Black Ops 3 by Treyarch Studio Design Director, David Vonderhaar. Click the next button to view the slideshow of prestige emblems. Every hour, Treyarch posted a new prestige level and stylized icon. Starting sometime around 2PM EST on November 3rd, Treyarch's Twitter page began blowing up with images of prestige emblems for their upcoming game: Call of Duty: Black Ops 3. ![]()
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